
It allows me to push more points from strength to vita and it doesn't look like rags off a beggar's back. I have an old enigma (2nd I ever made) in a mage plate (55 strength requirement) which is absolutely fantastic for a lot of characters with its super-low requirements. Truth is, any armor requiring less than about 80 strength to wear can be a good base for enigma, even a gothic plate and you'll be perfectly fine wearing it in p8 hell. With the announcement of patch 2.

Just think, have you ever heard anyone write "omg Tal's armor is so bad because it makes my sorc slower" or "omg if only Tal's armor had 1200 defence rather than 900 it'd be a great armor"? But on enigma suddenly it matters, god knows why. This activity was responsible for over 6.2 million trade topics composed just shy of 21.5 million posts. They are also obsessed with rolling perfect defense on their armor, while for nearly every build out there, defense doesn't matter at all. And if youre doing then lol at using an Enigma to 'skip' over the game. Sorceresses have the teleport ability naturally.

Whether or not it is removed from Enigma, it would still be a broken skill. A lot of people are completely obsessed with the frw penalty of heavier armors, while in the game, especially wearing enigma, it's completely unnoticable. Enigma is not broken, teleport is broken.
